This is one of the first PlayStation 2 games for Spongebob
-Here, you collect letter tiles spelling out Spongebob. They will be easily visible in some areas. Once they are all collected, you will need to use a finding stick to find the treasure. You then must assemble a slide puzzle showing an image. Your reward will be one of the treasures from The Flying Dutchman
-To find the treasure, use a finding stick. The stronger the vibrations, the closer you are to finding the treasure. The weaker the vibrations, the farther you are away from finding the treasure
-You'll have a To-Do list. A list of objectives you must accomplish before heading to a new area or accomplish a new mission
-Each bus stop bench will state its destination when you approach it. Jump on the bench to get to that destination
-Each level has specific areas within in, each containing their own objectives, collectibles and more
-When you see a rainbow-colored pinwheel, use the Reef Blower to blow it and activate machinery, activate something else or perform an action
-Change your costume in the changing tent to suit the current mission. The changing tents will be red, white and orange and look like circus tents
Levels
Bikini Bottom
-The city Spongebob calls home. Here is an introductory or tutorial level to introduce you to how to move around, attack and more. You'll have some basic objectives here added to your To-Do list, such as Leave for Work, Race Squidward to Work, Cheer Up Mr. Krabs. After talking with Mr. Krabs in the kitchen, he says he will have to shut down the Krusty Krab because no one feels like leaving home to get food. Spongebob suggests delivering food to them. Mr. Krabs thinks this is a genius idea and goes Downtown to set things up. He leaves a bus pass for you to meet up with him
Sandy's Treedome
-The airy dome Sandy calls home. The "gift" Spongebob presented to Sandy via Squidward's yard sale turned out not to be an acorn, but an active hornet's nest. Upon meeting Sandy, she tasks Spongebob with the mission to get rid of the hornets. Use your jellyfishing gear to catch the hornets. Ascend the tree, getting to the highest branches, and take down the hornet's nest
-Plug the leaks in the treedome using acorns
Downtown Bikini Bottom
-The bustling metropolis near Spongebob's home. Once you arrive in downtown Bikini Bottom, meet up with Mr. Krabs. He has set up a mobile Krusty Krab food cart. Your objective is to deliver four food orders. When traversing the streets, the street names will appear on the screen. Not only that, but the numbers will appear on the doors to the houses. Deliver to the right address to get cash. Once all the deliveries are made, Mr. Krabs will tell you there is a construction site nearby with tons of hungry workers and he'll be moving shop there. Also, you still have the objective of meeting Patrick in downtown. He's in the construction site, next to a changing tent
-Once in the construction area, Mr. Krabs has set up shop and now you must make three deliveries to hungry workers. Avoid the other construction workers who will try and take the food. Once all three deliveries are made, Mr. Krabs moves on to the high rise apartment complex. You once again have to make deliveries. This one will be the most challenging one yet, because of all the obstacles
Jellyfish Fields
-There are two main areas here: Jellyfish Cliffs and Jellyfish Clams
-There is a character here named Rusty Scupper who is offering a Reef Blower to the winner who can catch 100 jellyfish (game total, not total for area). After bringing back 100 jellyfish, Rusty announces you as the winner. As such, head over to the corral where the racing snails, who are painted like billiard balls, are. That reef blower is in the center. Unfortunately, the corral fencing goes down and Rusty worries about his snails. Use your new reef blower to put the snail back into the corral
Chum World
-The two main areas here are Chum Golf and The Big Top
-Upon arriving in Chum World, you meet a clown that tells you the only way into The Big Top is shoot the five flaming targets. Use your Mermaid Man costume and shoot waterballs at the targets, extinguishing them
-To move around in The Big Top, you'll need your jellyfishing gear while moving around on Chum Golf, you'll need your reef blower. For Chum Golf, the goal is simple. Move the white golf ball through the course to the hole at the end, avoiding obstacles and avoiding knocking the ball into the water hazards. You must hit the white golf ball into all eight targets to win
-There will be typical carnival games you play here to win prizes. Plug the Porthole involves using beach balls to plug portholes in a ship. The prize is a letter tile. Win the Inflato Game involves hitting targets before their lights go out to inflate a clown. The prize is a letter tile
-By far, the most difficult task you'll encounter here is "to the tippy top of the Big Top." This means ascending the various levels of the circus to the top of the tent, where your prize is a letter tile
Goo Lagoon
-The undersea equivalent to the beach
-The two main areas here are Lighthouse and Pier
-Next to each umbrella, you'll see a rainbow-colored pinwheel. Using the reef blower on these pinwheels will cause them to start turning. It's completely optional if you want them to start rotating, but keep in mind that will make it more difficult for you when you have to gather the doubloons on top
-In the Pier area, it's two mini games. The first one is outrunning the ship that the Flying Dutchman has now commandeered. He is destroying the pier. Once you re-enter the area, a mess awaits you. Navigate the wreckage all the way out to the cove and get the letter tile
Dutchman's Graveyard
-The final resting place for the Flying Dutchman and others who have died at sea
-Most of the objectives here involve taking gold booty to pirates
-As you navigate through the area with the pirate ship, you'll start seeing familiar faces: Patrick, Squidward, Mr. Krabs, Sandy, Gary the Snail




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